Combat Master 2D radar and minimap guide
Use the Combat Master 2D radar: size, position, range and how to pair radar with ESP for better rotations in Battle Royale.
ESP shows what is in front of you. The Combat Master 2D radar shows everything around you. In Battle Royale, where third parties and flanks decide most fights, that extra awareness is worth the few minutes it takes to set up. The radar is included with Combat Master Full.
What the radar shows
- Nearby enemies as dots relative to your position
- The direction you are facing so you can judge angles quickly
- A configurable range so far-away players do not clutter the view
Placing and sizing the radar
Drag the radar to a corner where you already glance, usually near the top left or bottom left. A medium size is easier to read than a tiny one and does not cover important HUD elements. Resize it in the menu until you can read dot positions without staring at it.
| Radar option | Recommended start | Why |
|---|---|---|
| Size | Medium | Readable at a glance |
| Range | Medium | Shows real threats without clutter |
| Position | Top or bottom left corner | Close to your normal glance path |
| Opacity | Slightly transparent | Keeps the game visible behind it |
Pairing radar with ESP
Use ESP to read targets in your view and the radar to check what is behind or beside you. A quick radar glance before you peek an open area tells you whether a second squad is closing in. The ESP setup guide covers the matching overlay settings.
Rotation habits that use the radar well
- Glance at the radar before crossing open ground
- Check it again after every fight, since attackers often arrive late
- Use it to avoid walking into squads that are already fighting
- Do not stare at it—pair each glance with a look at the actual scene